/*
 * Soldier.h
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#pragma once

#include "Sprite.h"
#include "Counter.h"

class Ship;

class Soldier : public Sprite
{
    enum State
    {
        READY,
        ATTACKING,
        EXPLODING
    };

public:
    Soldier(int x, int y, const SDL_Rect& area);
    bool update(void* arg);
    int damage(int amount);
    void attack(Ship* ship);

private:
    void attack_target(Ship* ship);
    bool is_alive() { return _state != EXPLODING; }

private:
    const SDL_Rect& _area;
    Counter _inertion;
    State _state;
    int _dx;
};

